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The Burning Sage Demesne
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        The Burning Sage’s Demesne   Spencer “The Sigil” Cooley   SSS... TTT... CCCoooooollleee y  y  y  PPPuuubbbllliiissshhhiiinnnggg    1   The Burning Sage’s Demesne  An adventure for 4 characters of 4 th  level. PREPARATION.......................................................................................................................................................3   ADVENTURE BACKGROUND.............................................................................................................................3   ADVENTURE SUMMARY....................................................................................................................................5   ADVENTURE HOOKS...........................................................................................................................................5   DUNGEON FEATURES.........................................................................................................................................5   O BSIDIAN K  EEP .......................................................................................................................................................5   F LAMING (G RAY ) T OWER  .......................................................................................................................................6   W HITE O PAL K  EEP ..................................................................................................................................................6   CHAPTER 1: THE OBSIDIAN KEEP..................................................................................................................7   A REAS 1-6: T HE A ZERS ’ S TEADING ......................................................................................................................7   1. Main Entry..................................................................................................................................................7   2. Azer’s Lavatory..........................................................................................................................................8   2a. Hallway between rooms 2 and 3 (EL ½ and EL 2)...................................................................................9   3. Azer Entryway............................................................................................................................................9   4. Priest’s Quarters .........................................................................................................................................9   5. Azer Common Chamber (EL 6) ...............................................................................................................10   6. Azer Forge (EL 7) ....................................................................................................................................11   7. Lair of the Sphinx (EL 1) .........................................................................................................................11   A REAS 8-16: B UGBEAR AND F RIENDS ...................................................................................................................12   8. Lair of the Bugbear (EL 6).......................................................................................................................12   9-12. Cloakrooms........................................................................................................................................13   13. Feast Hall...............................................................................................................................................13   14. Lair of the Krenshars (EL 3)..................................................................................................................14   15. Office (EL 2) ..........................................................................................................................................14   16. Office Closet..........................................................................................................................................14   A REAS 17-24: L AIR OF THE  N ECROMANCER  .........................................................................................................14   17. Troll’s Playground (EL 5) ......................................................................................................................15   18. Annunciation Chamber..........................................................................................................................15   19. Lair of the Necromancer (EL 6, EL 8 if Skizix joins)...........................................................................15   20. Antechamber..........................................................................................................................................16   21. Skeleton Barracks (EL 2) ......................................................................................................................16   22-24. Guest Bedroom.................................................................................................................................16   25. Bridge....................................................................................................................................................16   26. Field Laboratory....................................................................................................................................17   CHAPTER 2: THE BURNING TOWER.............................................................................................................18   27. Maelin’s Rest.........................................................................................................................................18   28 and 38. The Halls of Insanity..................................................................................................................18   29. Materials Rack........................................................................................................................................19   30. Tower Bachelor’s Kitchen.....................................................................................................................19   31. Laboratory Racks...................................................................................................................................20   32. Outer Laboratory...................................................................................................................................20   33. The Cursed Circle..................................................................................................................................20   34. Memorial to Berutars.............................................................................................................................20   35. Sage’s Bedroom.....................................................................................................................................20   36. Maelin’s Quarters..................................................................................................................................21    The Burning Sage’s Demesne   Spencer “The Sigil” Cooley   SSS... TTT... CCCoooooollleee y  y  y  PPPuuubbbllliiissshhhiiinnnggg    2   37. Study......................................................................................................................................................21   CHAPTER 3: THE WHITE OPAL KEEP..........................................................................................................22   1. The Giant’s Rest (EL 9)...........................................................................................................................22   2 and 2a. Buzzing Noise (EL 2)...................................................................................................................23   7. Wolf’s Lair (EL 5)...................................................................................................................................23   9-12. Closets................................................................................................................................................23   13. Duskflame Hall......................................................................................................................................23   25. Bridge....................................................................................................................................................24   EPILOGUE:   CONCLUDING THE ADVENTURE............................................................................................25   APPENDIX A: NEW MAGIC ITEMS.................................................................................................................26   Key of Opening............................................................................................................................................26   The Staff of the Necromancer ......................................................................................................................26   Ring of Coolness ..........................................................................................................................................26   Oil of Duskflame..........................................................................................................................................26   Duskflame ....................................................................................................................................................26   APPENDIX B: ENVIRONMENTAL HAZARDS...............................................................................................27   E XTREME H EAT .....................................................................................................................................................27   E XTREME C OLD  ....................................................................................................................................................27   APPENDIX C: TREASURE VALUE BY LOCATION.....................................................................................28   APPENDIX D: CREATURES AND CHALLENGE RATINGS BY LOCATION..........................................29   APPENDIX E: SCALING THE ADVENTURE..................................................................................................30   APPENDIX F: NEW MONSTERS.......................................................................................................................31   D RAKE , F LAME .....................................................................................................................................................31   D RAKE , F ROST ......................................................................................................................................................31   APPENDIX G: OPEN GAME LICENSE VERSION 1.0A................................................................................32   Cartography by Anna M. Dobritt of Cartography Unlimited, http://rpgmaps.mortality.net  Playtesting: Damon Brodowski, Jacob Cooley, Jeremy Cooley, Aaron Grimes, Doug Rodermund, Steve Rodermund Published in PDF Form by S.T. Cooley Publishing, http://www.cooleys.org/publishing/  Please e-mail inquiries to: publishing@cooleys.org   The material enclosed in this box is not Open Game Content    DESIGNATION OF PRODUCT IDENTITY: The following terms are designated as Product Identity: The Enchridion of Mystic Music, Spencer “The Sigil” Cooley, S.T. Cooley Publishing, The Burning Sage’s Demesne. DESIGNATION OF OPEN GAME CONTENT: Subject to the Product Identity Designation above, the entire text of this product is designated as Open Game Content with the exception of the material enclosed on this page in a box with dotted borders (above), and the text of the Open Gaming License itself. This is to allow people to make as much use of this work as possible. My purpose is to give to the gaming community as much as possible and I hope other publishers will follow my lead, trying to release as much content as possible as Open Game Content, rather than trying to make only certain small portions Open Game Content. This material is protected under international copyright laws.  Any reproduction or unauthorized use is prohibited without the express written consent of Spencer T. Cooley, with the exception of use of Open Game Content according to the terms of the Open Gaming License or short quotation for review or scholarly purposes.
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